This is a jam that me and a few others started but due to time constraints didn't get the chance to finish. I created the basics for a top down
pixel art platformer with pixel perfect movement and traps as well as a picture puzzle mechanic. Character by Crunch#8918 and Environment by Rune#8140 both on Discord.
Teardown Modding
A functioning firetruck for the game teardown
When the game teardown came out I got interested in vehicle creation and created a fire engine that allowed
you to control the ladder with external buttons, it was the first vehicle mod to have this level of
functionality and after it was great fun to help others in the modding community figure out what else was possible. A clip of it in action can be seen here.
Grads In Games Jam
An unfinished puzzle game where you're an ice block that melts
This is from another jam where unfortunately due to time constraints and others commitments it didn't get much
further than an initial idea and prototype. I used it as an oppurtunity to program the physics and movement of the ice cube
from the ground up using c++. I started with floating pawn movement then added gravity, friction, reactional force for hitting walls and collisions.
All movement melts the block in the axis of that surface so as you move against a wall the block gets thinner ect.
Graphics Project
A university coursework implementing graphics techniques in c++ opengl
This project was just to implement graphics techniques, while I'm not so happy with how cohesive the end scene is the techniques implemented work well,
I implemented bump mapping, multiple multicoloured light sources, frame buffer objects and instanced rendering for this project as well as a textured spline track.